![]() ![]() It was added to the game in late 2020, when it was initially exclusive to Survival Mode, while also being obtainable in multiplayer from Weapon Drops. The Makarov returns in Call of Duty: Modern Warfare as the Sykov. Pi_mike " A dependable fallback in close quarters, this double-action/single-action sidearm comes with a few custom gunsmith mods that make it an outstanding addition to any arsenal." - In-game description Gallery For Attachment images, see Makarov (weapon)/Attachments. The Makarov with Suppressor is a good compliment to a stealth class made early on, as it allows players to remain silent with their secondary weapon. The Suppressor is another good fit on the Makarov, as it has a larger magazine than the M1911 with the Suppressor equipped. However, it is outperformed by the CZ-75 Dual Wield. The M1911 with Extended Mags increases to fourteen rounds, making the Makarov with Extended Mags obsolete.ĭual Wield is a good choice to consider on the Makarov, as it has the highest magazine capacity per pistol of the three starting pistols (eight per pistol), making it the most likely of the three to score kills. The effect can be negligible for some, but for others, it can do wonders, and only costs a very cheap 250 CoDpoints.Įxtended Mags is a bad choice on the Makarov, as the Makarov has the smallest magazine capacity with Extended Mags, only increasing to twelve rounds. ![]() The Upgraded Iron Sights adds tritium illuminated beads to the front and back posts, allowing for the enemies to have higher contrast against the iron sights. The Makarov has the same attachment selection as the M1911. Although this magazine is the second biggest default magazine in its class, it is small nonetheless, requiring a precise aim in order to put the Makarov to good use. The Makarov possesses an eight round magazine. The Makarov's key weakness is its magazine capacity. The aim down sights time is quick, the player will move at 100% of the base speed, the Makarov has fast switch speeds, and the Makarov reloads at a fair speed for a pistol, taking 1.6 seconds to go through the entire animation for a tactical reload, and 1.9 seconds for an empty reload animation. The Makarov has good handling traits for a pistol. However, with a disciplined trigger finger, the Makarov will have almost perfect accuracy. This allows recoil to build up if the player is shooting close to the firecap. However, the centerspeed is very low, set at 1100. ![]() ![]() The recoil per shot is very low, and the iron sights are clean and do not obstruct the target. The Makarov also has average accuracy for a pistol. This speed is slower than the ASP, equal to the M14, FN FAL, M1911, and the semi-automatic CZ-75, but faster than the fully automatic CZ-75. If the player attempts to shoot any faster than 625 RPM, the firecap will be activated, and the Makarov will fire slower than the firecap. The Makarov fires in a semi-automatic configuration, and is able to be fired up to 625 RPM. The Makarov is run of the mill in the rate of fire category. The Makarov's low damage at moderate range makes it only suitable as a close quarters compliment to Sniper Rifles and Light Machine Guns. However, this damage quickly falls off to 20 damage, demanding a five shot kill, or a two hit kill in Hardcore game modes. In close quarters, the Makarov will deal 40 damage per shot, netting a three hit kill. The Makarov, like all other magazine fed pistols, is a regular damage pistol. The Makarov is one of the three handguns unlocked along with Create-A-Class at level 4. Call Of Duty Mobile Review - Boots On The Go ![]()
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